Welcome to romanzone.com



Currently, I'm working on a 3D Game Engine for Windows and iOS. It's called Ge3D, which reads it as "Getreide" in German.

I actually started this project some years ago as a 2D Engine, but as time passed by and progress continued, I've decided to step into the third dimension.

Please be patient as the ever improving technology behind it, will finally conclude in an action packed adventure game based on another project I started back in 2014.

General Features

  • OpenGL / GLSL
  • Multisampling
  • Normal Mapping / Specular Mapping
  • Real-Time Shadow Mapping
  • Multiple Colored Lighting Effects
  • Water Rendering with Reflection & Refraction
  • Model Support: *.obj, *.mdl, *.md2
  • Weather and Particle Effects
  • Gravity & Collision
  • Joystick Support
  • DirectSound Engine
  • Own Game Data Fileformat (*.gem)
  • Support for 8-32bit BMP and TGA File Format (PNG on iOS)
  • No usage of 3rd-Party Libraries like GLUT or GLEW


  • Tech Demos

    Please note: These Screenshots have nothing to do with the actual Game Development and are only Tech Demos.

    October 2017
    Projective Texturing Tests
    October 2017
    Water Tests on Windows

    August 2017
    Rendering a Quake1 Model on the iPhone SE running iOS 10
    August 2017
    Rendering a Quake1 Model on the iPhone SE running iOS 10